The Erasmus+ project "Augmented Reality for STEM education" (2020-1-LV01-KA226-SCH-094530) found the opportunity to apply the Augmented Reality (AR) technology as an educational tool for young people in Europe.
By applying an already existing (and available for use) Augmented Reality mobile application which is at the disposal of Social Innovation Centre, project partners created interactive AR educational materials about STEM that appear when scanning AR targets on each STEM lesson plan.
This guide is designed to assist primary and secondary school teachers in encouraging and supporting girls in STEM education. Girls and women are wellknown to be underrepresented in STEM fields, and societal and cultural biases can discourage girls from pursuing interests in maths and science (OECD, 2017).
The project aims to process and transfer learning outcomes in terms of skills, knowledge and skills to students and teachers (ECVET recommendation, 2009):
For students: opportunities, creativity, value ideas, ethical and sustainable ideas (EntreComp framework). They will acquire skills and abilities, including self-awareness and self-effectiveness, motivation and perseverance, mobilization of resources, and economic-financial knowledge. On a practical level, students will be able to: take the initiative, plan and manage, face uncertainty and risk, work with others, and learn from experience.
Our start up project, Good & Good, (created by the students of class 5E at Enrico Fermi) was entered into the Enel Play Energy competition. They received a special recognition amongst secondary schools by a qualified judge who specialises in world institution, education and journalism.
There is a great platform http://ideapitch.lv developed by an international team of educators from Latvia, Bulgaria, Italy and Turkey. It is a virtual game on crowdfunding strategies and startup skills which are the main business skills in 21st-century.